FairPlay guides

Minecraft anticheat articles for server owners.

Explore setup tutorials, anticheat comparisons, combat checks, and server administration tips.

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Choosing an anticheat

Top Minecraft Anticheats by Server Type

Compare GrimAC, Vulcan, Matrix, Polar, Intave, Spartan, NoCheatPlus and FairPlay by platform, PacketEvents need, price model and server type.

Does My Minecraft Server Need an Anticheat?

Decide if your Minecraft server needs an anticheat by server type and abuse risk, when a light setup is enough, and what to log before you buy.

Anticheat for Skyblock and Prison Servers

Which cheats damage Skyblock and prison economies, which checks to enable first, and a staff workflow for block-break and click alerts on grind servers.

How to Test an Anticheat Without Cheat Clients

A legitimate test plan for Minecraft anticheats using staging, your own bots, latency steps, Bedrock test accounts, and replayed staff cases. No cheat clients.

Writing an Anticheat Requirements Document

A requirements document template for choosing a Minecraft anticheat: server profile, Must and Should requirements, acceptance tests, sign-off, and a change log.

Anticheat Trial and Refund Checklist

Anticheat trial and refund checklist: confirm trial length, refund terms, and licence scope in writing, test on staging, log results, and cancel cleanly.

Can an Anticheat Detect X-Ray in Minecraft?

Can a Minecraft anticheat detect X-ray? It can flag mining patterns, but it cannot see the client screen. Anti-xray belongs to server software like Paper.

Does an Anticheat Lag Your Minecraft Server?

Does an anticheat lag your Minecraft server? It can add work to every tick. The cost depends on enabled checks, player count, and host hardware.

Anticheat Rules for Ranked PvP Seasons

How to set anticheat rules for ranked PvP seasons: phase-based modes, a locked rule set before launch, bypass control and a repeatable rating dispute process.

Anticheat for Dungeon and MMO PvE Servers

Set anticheat rules for dungeon and MMO PvE servers: review farming, skill rotations, pets and economy loops separately, and start in alert-only mode.

Installation & compatibility

Where to Get FairPlay

Get FairPlay through its official BuiltByBit listing and use the linked FairPlay plugin information for current purchase details.

Checks & detection

Why Combat Anticheats Need Occlusion

Why attacks through blocks, target visibility, and block-shape evidence matter for Minecraft PvP fairness — independent of any single anticheat.

All 169 FairPlay Checks

Explore FairPlay checks for AimBot, AutoClicker, KillAura, Scaffold, FastBreak, Elytra, and more.

FairPlay Per-Check Permissions

Review the per-check exemption, no-setback, and no-packet-modification permissions and grant only the access each staff role needs.

FairPlay Config File Terms and Keys Explained

Plain definitions of FairPlay config files and keys, including punishments.yml, mitigations.yml, webhook.yml, and transaction.yml, and how to change them.

Raw Mouse Residual Checks for Aimbot Staff

How FairPlay's raw mouse residual checks measure off-grid and unstable input, why ordinary rounding is excluded, and what staff should verify before acting.

Snap, Jolt and Reset Aimbot Checks Explained

What FairPlay's snap, jolt and reset aimbot checks read in rotation jumps, how legitimate flicks and respawns look, and how staff should review alerts.

Autoclicker Checks for Hits and Block Digging

How FairPlay's autoclicker checks compare clicks with hits, misses and digging, what scripts they target, and how staff should review those alerts fairly.

Autoclicker Interval Shape Checks Explained

What FairPlay's autoclicker interval checks observe in click spacing, including spikes, outliers and tick order, and which legit styles look similar.

Macro Dupe and Spear Checks in FairPlay

How FairPlay's four macro checks observe repeated damage, shield swaps and spear sequences, what legit PvP can resemble, and how to review alerts.

Elytra Flight Motion Checks Explained

What FairPlay's Elytra motion checks observe in gliding, firework use and chases, what cheats they target, and how staff should review alerts.

Elytra Aim and Hit Sync Checks Explained

How FairPlay's Elytra aim and hit checks look at lock-on, centre-mass aim, view steadiness and hit timing, with legit cases staff should rule out.

Protocol Input Ordering Checks Explained

How FairPlay's protocol checks read acknowledgement order, duplicate inputs, slot changes and multi-target attacks, with legit lag cases to rule out.

KillAura Rotation and Swing Checks Explained

What FairPlay's KillAura checks observe for rotation, swing, multi-target and rhythm, plus the critical-hit spoof check, with review steps for staff.

Configuration & staff

Fair Play Policy Template for Minecraft Networks

A fair play policy template for Minecraft networks: sections to include, decision roles, version control, and how one policy covers every server in the network.

First-Week Alert-Only Anticheat Rollout Plan

A day-by-day plan for running a new anticheat in alert-only mode for one week, with staff roles, daily review steps, and exit criteria before bans.

Anticheat Config Backups and Version Control

How to keep anticheat config files in git, back up plugin data off the server, keep secrets out of the repository, and test a restore before an incident.

Anticheat Config Change Log Template

A copy-ready anticheat change log template with fields for the setting, reason, evidence, approver, rollback step, and review date for every change.

Anticheat FAQ for Minecraft Server Owners

Direct answers to five common Minecraft server owner anticheat questions: PacketEvents, bans on day one, alert visibility, reload, and sharing player logs.

Server operations

How to Secure a Paper PvP Network

A layered security guide for Paper PvP networks covering proxy protection, exploit prevention, and FairPlay combat checks.

Syncing Anticheat Punishments With Ban Plugins

Why anticheat punishments and ban plugin records drift apart, which questions to answer before syncing them, and how to test the sync in staging first.

Anticheat Metrics Server Owners Can Track

Which anticheat metrics to track, how to calculate each one from your own logs, and how to read trends before you change enforcement settings.

TPS, MSPT, and Ping: What to Check First

Which lag numbers to read first on a Minecraft server, how TPS, MSPT, and player ping differ, and the order to rule out causes before blaming an anticheat.

Protecting Staff Accounts on Minecraft Servers

Lock down Minecraft staff accounts with two-factor login, personal logins, least-privilege ranks, and offboarding steps that cut off compromised admin access.