Minecraft anticheat guide
AutoTotem Refill Timing and Consistency Checks
How FairPlay's AutoTotem checks observe instant offhand refills, refill consistency and staff-run manual tests, with a step-by-step review procedure.
What do the AutoTotem checks observe?
FairPlay has three AutoTotem checks. The instant-refill check looks for a totem moved from the inventory to the offhand almost immediately, followed by an offhand replacement shortly after a totem is used. The refill-consistency check looks at how even the delays are between completed refill cycles. The manual-test check adds weight when a staff-run test sees suspicious behavior, so a person makes the observation.
Read the three together. Instant refill describes one event. Consistency describes a pattern across events. The manual test is the human check that confirms or challenges both.
The three checks also differ in how much evidence they need. A single fast refill is a weak event by itself, while a consistent spread across many cycles is a stronger pattern. Weigh the checks that need more evidence more heavily, and treat a lone instant-refill alert as a reason to watch, not a conclusion.
Which cheat behavior is targeted?
Auto-totem tools move a totem into the offhand as soon as one is used, so they refill faster than a player can and with the same delay each time. A consistent refill delay is a common sign of a script, because a person's delays vary with attention, hand position and the fight.
The manual test exists for cases where the automated signals are not enough. It gives staff a repeatable way to see whether a player refills like a human under a controlled test, without relying on speed alone. A manual test is only useful if it is run the same way each time. Write down the setup, the hotbar layout and the conditions before the test starts, so a later reviewer can repeat it.
What legitimate play can resemble an auto-totem?
Strong PvP players refill quickly, and some refill with a routine they repeat on purpose. Speed on its own is not the signal. The consistency check is built around spread, not around how fast a refill is. A useful test is whether the timing stays consistent when the player refills by hand during a controlled test, under the same conditions.
How should staff read AutoTotem alerts?
Each check answers a different question. Use the table to choose the first question and the evidence that answers it, then decide whether a staff-run test is needed.
| Alert | Question to ask | What clears the player |
|---|---|---|
| AutoTotemInstantRefill | Did the inventory move and the offhand refill follow each other too closely? | Recorded practice showing the same speed on a manual refill |
| AutoTotemRefillConsistency | Are the refill delays unusually even across many cycles? | Delays that vary across a reviewed session |
| AutoTotemManualTest | What did the staff member see during the controlled test? | A second staff member sees a normal refill pattern |
What is the review procedure?
AutoTotem review is easy to rush, because the event is fast and visible. A slow, consistent process is more reliable than a quick judgment. Give the player a chance to explain their setup before a decision is recorded, since keybinds, hotbar layout and lag can all make a legitimate refill look scripted in a single clip.
What should you tune only in staging?
Run the staff manual test in staging with volunteer players of different skill levels. Compare their refill patterns with the alerts your live server produces. Keep the family alert-only while you collect baselines for each combat style your server supports.
Read the per-check reference before editing any value. Do not copy settings from another server, because the totem rules and the combat style differ between servers.
Keep a staging log of each test run, with the players involved, the time, the result and the reviewer names. That log is the baseline you compare live alerts against when you adjust anything later.
What have we not verified?
We have not measured how often each AutoTotem check fires, how the manual test performs across skill levels, or how these checks compare with other totem checks. This article describes what each check is named to observe and how staff can review it. It does not claim that a fast refill is proof of automation.
FAQ
Can a fast refill be legitimate?
Yes. Fast refills are a skill. Judge by the spread of delays and by a staff-run test, not by speed alone.
Do we need the manual test if the automated checks fire?
The test gives you a controlled, human-run observation you can point to. Run it with two staff members and record the result before you decide.
Does the totem check replace the inventory review?
No. It covers the offhand refill. Menu movement and chest activity need their own review steps, as described in the inventory timing article on this site.