Minecraft anticheat guide

Intave Anticheat and FairPlay Integration Planning

What server owners should review before pairing Intave-style protection with FairPlay combat checks.

What server owners should know

Intave is a recognized anticheat name in competitive server discussions. Servers that already rely on it should still evaluate how combat alerts, scaffold signals, and staff decisions are handled around it.

The best decision starts with the server's real abuse pattern: combat pressure, scaffold pressure, inventory automation, FastBreak, AutoTotem, Elytra, packet abuse, or staff workflow overload.

Where FairPlay fits

FairPlay can listen to Intave violation context when available while keeping its own combat checks, mitigation behavior, and per-check configuration.

Server owners should start with alerts and debug review, then enable mitigation and punishment tiers only after the checks match their server version, knockback, plugins, ping profile, and staff policy.

Recommended rollout

Install PacketEvents first, confirm FairPlay starts cleanly, enable staff notifications, review hover/debug values, tune noisy checks, and separate high-confidence enforcement from observation-only checks.

For production networks, keep documentation for staff decisions: check name, timestamp, player ping, measured values, mitigation action, and whether an optional hook contributed context.

Intave event mapping

FairPlay provides an optional Intave hook with event class and trigger settings. Review the Intave version and event names on your server when configuring it.

Configure the hook separately from FairPlay checks. Review notifications and blacklist behavior, then test the event flow before enabling consequential triggers.

FAQ

Should this be enabled with instant bans?

Most servers should begin with alerts and mitigation, then enable automatic punishments only after production tuning and staff review.

Related sources and official pages

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