Available on BuiltByBit

Combat abuse ends with FairPlay.

Minecraft Spigot, Paper, Bukkit, Folia, and Purpur anti-cheat for PvP, Survival, SMP, Practice, Factions, and competitive networks. 100+ checks, PacketEvents tracking, GrimAC and Vulcan Anti-Cheat hooks, sub-chunk block registry acceleration, machine-learning workflows, ghost-break handling, and mitigation that protects victims instead of only spamming alerts.

100+
Checks
1.8–1.21+
Versions
5.00★
BuiltByBit rating
View BuiltByBit
fairplay.arkflame.com
[14:32:18] INFO FairPlay 3.0.7 loaded with PacketEvents adapter
[14:32:19] OK Vulcan hook registered; Grim hook remains optional
[14:32:22] INFO Chunk registry: sub-chunk attention cache warmed
[14:32:27] WARN ScaffoldFaceValue: invalid face value blocked
[14:32:31] OK Ghost break sequence resolved without false positive
VL +2.0 Mitigation route queued, staff alert dispatched.
FlameCord projectFlameCordAnti-bot and high-performance BungeeCord fork.ExploitFixer projectExploitFixerAnti-crash, anti-dupe, and packet exploit protection.VeloFlame projectVeloFlameVelocity-side protection and infrastructure tooling.

Built for competitive Minecraft.

Protocol context, combat proof, mitigation, and admin workflow in one focused product surface.

⚔️

Combat-first

Aim, click, reach, hitbox, scaffold, AutoTotem, inventory, and fastbreak pressure where PvP networks actually suffer.

📡

PacketEvents-powered

Protocol-level tracking for player actions, timing, packet order, and important combat context.

🧠

ML workflows

Aim and click model registries, training windows, confidence values, and admin commands for advanced detection.

🛡️

Real mitigation

Damage cancel, block cancel, reach compensation, staff alerts, punishments, and debug details for tuning.

Every cheat family, covered.

FairPlay 3.0.7 coverage includes combat, aim, click, fastbreak, scaffold, invalid-place, timer, ghost-break, hook, registry-backed checks, Vulcan integration, and GrimAC integration.

ReachDistanceCheckcombat
Hitboxcombat
Occlusioncombat
OcclusionSmallGapFixcombat
FPKillAuraAcombat
GhostBreakcombat
DamageCancelcombat
Velocitycombat
Knockbackcombat
AimbotMachineLearningaim
AimbotMlCheckaim
AimbotEntropySignatureaim
AimbotSnapLockaim
AimbotHitRotationaim
AimbotLookaim
AimbotYawStepRatioaim
AimbotPitchStepRatioaim
AimbotHeadSpazzaim
AimbotSymmetricSmoothaim
AimbotAxisMagnitudeaim
AimbotRotationSnapaim
AimbotMouseDeltaOffGridaim
AimbotTargetOffsetaim
AimbotNonLinearRotationaim
AimbotPreciseNaNWindowaim
AutoClickerCpsLimitsclick
AutoClickerCpsSpikesclick
AutoClickerDelaySkewnessclick
AutoClickerDistinctDelaysclick
AutoClickerIntervalStabilityclick
AutoClickerPatternStatsclick
AutoClickerPhaseLockclick
SwingTimerclick
FastBreakExpectedTimebreak
FastBreakSequencebreak
FastBreakNukerBurstbreak
FairBlockRegistrybreak
ScaffoldFaceValueplace
ScaffoldAngleplace
ScaffoldAverageplace
ScaffoldCoreFilterplace
ScaffoldFaceplace
ScaffoldJumpingplace
ScaffoldPositionplace
ScaffoldRotationplace
ScaffoldSafewalkEdgeplace
ScaffoldSafewalkTimingplace
ScaffoldSprintingplace
ScaffoldAccelerationplace
ScaffoldSneakAccelerationplace
ScaffoldFastToolSwitchplace
ScaffoldStraightWalkplace
ScaffoldCardinalDistanceplace
ScaffoldInteractBelowplace
ScaffoldPlaceBurstplace
ScaffoldRapidRotationsplace
ScaffoldRotationGcdplace
InvalidPlaceplace
UnloadedPlaceSpamplace
InventoryMoveutility
AutoTotemAutility
MoveTimerPongtimer
MoveTimerWindowtimer
VulcanHookhook
GrimACHookhook

Catches what matters.

Less passive alert spam. More packet context, sub-chunk attention, mitigation, and admin-facing proof.

Stop Losing to Cheaters.

Most anti-cheats just ban. FairPlay goes further. The moment a cheater is detected, FairPlay's Compensation Engine activates for every legitimate player they're targeting — balancing the fight in real time. Entirely server-side. No client mods required.

Real-Time Adjustment

Compensation activates within the same combat tick as detection — zero perceptible delay.

🎯
Zero False Negatives

Buffer-based check accumulation ensures FairPlay only compensates when confidence is high.

🛡️
Transparent to Players

Legitimate players receive a natural advantage boost. Cheaters have no idea they've been countered.

💀 xXhacker360Xx
✓ LegitPlayer01
FP
🖥️ Server

Active Countermeasures

Why simply kick a cheater when you can neutralize their unfair advantage first? When abuse is confirmed, FairPlay applies targeted server-side responses against the verified player, then leaves clean fights untouched.

Reach Equalizer

If a cheater hits from 5 blocks, the victim gets 5-block reach strictly against the cheater.

🔒

Targeted Retaliation

Countermeasures lock strictly onto the verified cheater. Legitimate player combat is entirely unaffected.

📡

Hook-aware context

FairPlay can consume GrimAC and Vulcan Anti-Cheat context while preserving its own PacketEvents-powered combat proof.

Reach Countermeasure Simulator

Interactive

Adjust the verified reach advantage to preview the exact targeted response.

3.04.05.0
4.2 Blocks
System Action:4.2 Blocks Reach Aura granted only against the verified cheater.

Stack with GrimAC and Vulcan.

FairPlay is built for servers already comparing Grim AntiCheat, Vulcan Anti-Cheat, Polar, Spartan, Matrix, and NoCheatPlus. Use FairPlay as the combat and gameplay protection layer that hooks into the tools you already trust.

Grim AntiCheatOptional GrimAC hook

Grim is a predictive, async, open-source Minecraft anticheat. FairPlay can run beside it and use hook context without requiring it.

Vulcan Anti-CheatOptional Vulcan hook

Vulcan is a premium multi-version anticheat. FairPlay 3.0.7 adds a graceful Vulcan hook for combat compensation workflows.

BuiltByBitFairPlay marketplace page

FairPlay is available as a BuiltByBit resource for server owners searching premium Minecraft anti-cheat protection.

Minecraft Spigot anticheat pluginPaperMC anticheatFolia anticheatBuiltByBit anticheatPacketEvents anticheatPractice PvP anticheatFactions anticheatSMP anticheat

See It In Action.

Console proof and Discord-style staff alerts from real detection workflows.

server-console
$ [AC] ScaffoldFaceValue: PlayerOne face=NORTH_EAST impossible -> cancelled
$ [AC] FastBreak: fairBlockRegistry hit, expected=650ms actual=180ms
$ [AC] GhostBreak: burst collapsed into ghost-break window -> no false punishment
$ [AC] Occlusion: small-gap ray validated with block registry
$ [HOOK] Vulcan context attached for PlayerOne
$ [DISCORD] Staff alert dispatched with VL/debug summary
FP
FairPlayBOTToday at 14:32
⚠️ Cheat Detection — SCAFFOLD
PlayerOne triggered ScaffoldFaceValue and FastBreak sequence checks. FairPlay cancelled the invalid action and kept registry state consistent.
PLAYER
PlayerOne
CHECK
ScaffoldFaceValue
VERSION
1.20.4
PING
42ms
HOOK
Vulcan
ACTION
Cancelled
FairPlay creator profile

LinsaFTW

Founder/operator behind ArkFlame Studios. Minecraft infrastructure developer focused on security, combat integrity, proxy tooling, and production plugins.

Built by ArkFlame Studios.

Creators of FlameCord, ExploitFixer, VeloFlame, and server infrastructure products used by real Minecraft networks.

Yours. Forever.

Pay once. Use FairPlay permanently. Choose BuiltByBit, PayPal, or Mercado Pago. Licensed accounts can download the protected JAR from the dashboard.

Source Code Add-on

$99.99one time
  • Source access workflow
  • Custom build control
  • Internal audits
  • Commercial server usage
  • Developer support
  • Future source updates
  • FairPlay 3.0.7 codebase
BuiltByBit logo Buy on BuiltByBit

FairPlay Release Notes.

Loading changelog...

Questions answered.

Does it require PacketEvents?

Yes. PacketEvents is required because FairPlay reads important actions at protocol level.

Does it require GrimAC or Vulcan?

No. Both hooks are optional. FairPlay can pair with movement anticheats while keeping its combat and gameplay detections independent.

Can FairPlay run beside Grim AntiCheat or Vulcan Anti-Cheat?

Yes. FairPlay 3.0.7 is positioned as a combat and gameplay protection layer that hooks into GrimAC and Vulcan while preserving them as optional integrations.

What changed in 3.0.7?

FairPlay adds the Vulcan hook, sub-chunk attention-based packet registry, fair block registry usage for fastbreak, ghost-break handling, unloaded-place spam fixes, ScaffoldFaceValue fixes, and small-gap occlusion fixes.

Is it combat-only?

Combat is the focus, but the product also includes scaffold, fastbreak, inventory, invalid-place, timer, AutoTotem, ML, hook, and admin workflow systems.

How does download access work?

After checkout, your account is marked licensed. The download API serves the first .jar found in the configured data directory.

Is it Folia-ready?

The internals are Folia-aware. Test your exact server stack before production rollout.