Minecraft anticheat guide
How to Tune FairPlay Before Enabling Bans
A deployment sequence for alerts, debug variables, mitigation, punishment tiers, and production review before automatic bans.
What server owners should know
Start with alerts. Watch hover/debug values. Separate high-confidence checks from context-heavy checks. Enable mitigation before automatic bans when the server is still learning its traffic, ping, knockback, and custom plugin behavior.
The best decision starts with the server's real abuse pattern: combat pressure, scaffold pressure, inventory automation, FastBreak, AutoTotem, Elytra, packet abuse, or staff workflow overload.
Where FairPlay fits
FairPlay supports this workflow through per-check YAML, global punishments, local overrides, debug variables, mitigation actions, and commands.
Server owners should start with alerts and debug review, then enable mitigation and punishment tiers only after the checks match their server version, knockback, plugins, ping profile, and staff policy.
Recommended rollout
Install PacketEvents first, confirm FairPlay starts cleanly, enable staff notifications, review hover/debug values, tune noisy checks, and separate high-confidence enforcement from observation-only checks.
For production networks, keep documentation for staff decisions: check name, timestamp, player ping, measured values, mitigation action, and whether an optional hook contributed context.
Tune before enabling bans
Automatic kick and ban are disabled by default in mitigations.yml. The file also controls which checks can trigger these actions. Set a staff review policy and tune alerts and mitigation before enabling bans.
Before changing enforcement, review the individual check’s configuration and how GlobalPunishmentsConfig maps per-check violation levels to tiers. Confirm who can see alerts, who may change settings, and how a decision can be reviewed. The supplied source establishes configuration structure, but contains no server-specific false-positive rate or rollout results.
FAQ
Should this be enabled with instant bans?
Most servers should begin with alerts and mitigation, then enable automatic punishments only after production tuning and staff review.