Minecraft anticheat guide
Best Anticheat for Factions: Scaffold, Elytra, AutoTotem, and Reach
How Factions servers should compare anticheats for base raids, combat, elytra movement, and block placement abuse.
The Factions buyer's job: raids must feel legitimate
Factions servers convert combat fairness into territory: raids, base defense, and claims where one unfair fight can erase weeks of work and trigger chargebacks. The buyer's job centers on scaffold and placement abuse during raiding, Elytra pursuit combat, totem automation, reach disputes, and FastBreak against claimed terrain.
Evaluation should mirror raid reality rather than arena duels. Movement between bases, flight combat, and block placement under pressure are the scenarios that matter.
A neutral Factions evaluation list
Stage raid-like scenarios for every candidate: bridging under pressure, Elytra pursuit with the server's flight settings, totem saves in group fights, and breaking raid-relevant blocks with the server's tools.
This page ranks no anticheats and reports no test results; it defines the worksheet.
Where FairPlay fits a Factions shortlist
FairPlay enters with scaffold prevention, Elytra combat checks, AutoTotem detection, reach and hitbox review, and mitigation actions aimed at raid-time abuse.
Compare the checks with your Factions rules and combat workflows, then test the selected configuration on staging.
FAQ
Does this page name the best Factions anticheat?
No. It defines the buyer job and a neutral evaluation list; the decision comes from the server's own staged evidence.
What separates Factions evaluation from SMP?
Raid pressure: placement abuse, flight pursuit, and territory-scale consequences dominate, so staging must reproduce raids, not just mining or duels.