Minecraft anticheat guide
FairPlay Scaffold Placement Geometry Checks Explained
How FairPlay's scaffold placement geometry checks compare block positions with the player's body and bridge line, and what staff should verify.
What do the placement geometry checks watch?
Placement geometry checks compare where a block lands with the player's body, the face that was clicked and the line of the bridge. Seven FairPlay checks sit in this group: ScaffoldPositionPlace, ScaffoldInsidePlace, ScaffoldInvalidGeometry, ScaffoldImpossiblePlace, ScaffoldInvalidPlace, ScaffoldCardinalDistance and ScaffoldBridgeBalance. Each one flags a combination of position and placement that the expected geometry does not explain. None of them decides intent by itself.
Which scaffold and bridge behaviors do they target?
These checks aim at placements that seem to come from a position the player could not occupy, or at blocks that appear inside or beside the player's own space. Several of them also look across a short run of placements, because a steady bridge leaves a different geometric trail than a player who moves sideways, backward or straight up.
ScaffoldInvalidPlace compares placements with the player's recent horizontal movement. ScaffoldCardinalDistance checks how far the placed block sits from the player along one of the four compass directions.
What legitimate building can look like these checks?
Several normal building styles put the player in an unusual spot at the moment of placement. A player who places from a rising or falling body, moves in a tight zigzag, or builds straight up can produce geometry that resembles a cheat. The checks cannot see the reason behind that position, so the reason has to come from staff.
How should staff read these alerts?
Read an alert as a question about one placement, not as a verdict. Open the alert details, note the block, the face, the position at placement and whether the player was jumping, sprinting or climbing. Then look at the same player across several separate bridges. One geometry alert during a jump or tower-up is weak evidence. A repeated odd offset across long bridges, in calm conditions, is a better reason to review.
What should you tune only in staging?
Any geometry-related setting changes how often these checks alert on normal building. Change those settings only on a staging server, using test accounts. Run a fixed routine of god-bridges, tower-ups, straight bridges and a mobile or Bedrock session before and after each change. Keep a copy of the original settings so you can compare alert output side by side.
Do not copy tuning from another server. Versions, client mix and player habits differ, so a setting that looks reasonable elsewhere may not fit your network.
How do geometry alerts fit with the other scaffold groups?
Geometry alerts describe where a block sits. They do not describe how the camera moved or how the clicks were timed, so a useful review pairs this group with the other scaffold groups. A geometry alert with a calm camera history and a steady click rhythm reads differently from one that appears next to sharp turns or bursts.
When the same player shows up in several groups, check whether the alerts share a time window or a bridge. Shared timing points to one situation, such as lag or a long session. Separate alerts on separate days point closer to a habit, and that deserves a longer review.
What have we not verified?
This page does not publish detection rates, error rates or results from any specific cheat. It describes what each check compares, based on the check names. Confirm the behavior on your own server, with your own versions and clients, before you rely on a geometry alert for enforcement.
FAQ
Does a placement geometry alert prove a player is using a scaffold?
No. It shows that one placement did not match the geometry the check expects. Staff should look at the pattern across several bridges and at the player's movement before deciding anything.
Why does a god-bridge sometimes trigger ScaffoldPositionPlace?
A god-bridge places blocks from a body position that can sit above or beside the target face. Reproduce the same jump on your staging server and read the alert against that routine.
Should we turn off these checks for mobile players?
Do not decide that from this page. Test mobile and Bedrock bridging on staging first, then record which settings you change and why.