Minecraft anticheat guide

AutoTotem Detection for SMP and Crystal PvP

How FairPlay checks refill timing, packet order, cycle patterns, invalid interaction, and offhand swaps around totems.

Legal totem transitions versus automation

A legitimate totem save follows a visible causal chain: the totem pops, the player opens inventory or swaps hands, moves a new totem into place, and closes the interaction, all at human speed with packet order to match. Automation compresses or reorders that chain: refills faster than the interaction sequence allows, cycles with machine regularity, or swaps without the expected click and slot packets.

Reviewers should therefore read the transition as a sequence, not as a single refill event. Timing, order, and regularity together separate fast humans from scripted refills.

Event classes that carry the evidence

The relevant evidence spans inventory click packets, held-slot changes, hand-swap events, interaction packets, and the totem-pop outcome, ideally on a packet timeline rather than post-processed events alone. Packet order shows whether the refill had a real interaction path; timing shows whether a human could have produced it.

FairPlay AutoTotem checks review refill timing, packet sequence, cycle patterns, invalid interactions, and offhand swaps. Review alerts with the player’s inventory context before applying punishment.

Staging totem review without punishing fast players

Keep totem checks alert-only while collecting samples from genuinely fast legitimate players, especially Crystal PvP regulars. Label their timing floor explicitly so thresholds respect demonstrated human speed on the server's latency profile.

Escalate only on corroborated sequences across fights, preserve the packet-order evidence for appeals, and re-baseline after inventory or combat plugin changes.

FAQ

What separates a fast legitimate refill from automation?

The full interaction chain: real click and slot packets in plausible order at human speed versus compressed, reordered, or machine-regular sequences.

Should totem checks ban on first flag?

No. Totem timing overlaps with skilled play, so start with alerts, build a local timing floor from legitimate samples, and enforce only on corroborated patterns.

Related sources and official pages

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