Minecraft anticheat guide
FairPlay for SMP Servers: AutoTotem, Inventory, and FastBreak Defense
An SMP runbook for FairPlay combat automation, AutoTotem, inventory, and FastBreak coverage — including the escalation path from alert to enforcement.
SMP cheating chains small advantages
SMP servers deal with combat, survival automation, inventory abuse, base griefing, fastbreak timing, invalid placement, scaffold movement, and AutoTotem workflows. A pure duel-focused setup misses how SMP cheats chain several small edges into one unfair outcome.
FairPlay covers combat checks plus AutoTotem sequences, inventory movement and timing, FastBreak expected-time and burst checks, scaffold, invalid place, BadPackets, Timer, and gated mitigation.
SMP runbook: observe, mitigate, then escalate
Do not copy Practice PvP thresholds: custom enchants, abilities, economy plugins, claims, lag spikes, and unusual item workflows all shift legitimate behavior. Start alert-only, observe real gameplay across those systems, then enable totem prevention and block mitigation where abuse causes immediate damage.
Escalation runs alert to mitigation to tiered punishment, one gate at a time. Automatic kick and ban stay disabled until production data justifies them; each escalation step is recorded with check name, timestamp, measured values, and the mitigation state at flag time.
| Stage | Evidence required | Action |
|---|---|---|
| Observe | Single-family flags with debug context | Staff alerts only; no mitigation |
| Mitigate | Repeated high-confidence flags in the same window | Totem prevention, damage or block mitigation |
| Enforce | Sustained clean-signal violations after tuning | Tiered punishment commands per punishments.yml |
How to tune for SMP
Tune totem and inventory checks around the server's combat plugins, GUI plugins, latency profile, and custom items before any enforcement. Inventory-heavy servers carry legitimate workflows that need threshold adjustment, and totem timing interacts with fight pacing.
Re-tune after economy, enchant, or claim plugin changes. The runbook above is a process, not a threshold set: no numeric cutoff in this article substitutes for staged observation on the live stack.
FAQ
Is FairPlay only for PvP servers?
No. SMP servers can use it for combat, AutoTotem, inventory, FastBreak, scaffold, invalid place, and mitigation workflows — tuned to SMP pacing, not duel pacing.
When can SMP servers enable automatic punishment?
After the observe and mitigate stages produce clean, sustained evidence on the exact production stack.