Latency Diagnostics
Use /fairplay latency <player> <seconds> with an online player and a duration from 1 to 120 seconds. The command requires fairplay.command.latency.
Command contract
Run /fairplay latency <player> <seconds> with an online player and a duration from 1 to 120 seconds. The command needs the BacktrackCombatSpikes diagnostic check; when it is unavailable, FairPlay reports that the diagnostic cannot run.
Before a capture
- Grant
fairplay.command.latencyand the rootfairplay.commandpermission. - Choose an online player with an active, informed test session and a short diagnostic duration appropriate to the issue.
- Redact player names and diagnostic output before sharing them publicly.
- Use the server response to interpret the records collected for the diagnostic check.
Interpretation boundary
The command gathers diagnostic records for a specific check. It is not a network benchmark or proof of cheating. Interpret fields using the response from your server.
If unavailable
Check that the target resolves as online, the duration parses within range, permission is granted, and the relevant check instance exists. Preserve the server version and exact sanitized response for further diagnosis.